

Unfortunately, I was not able to set up a networked game, as it would just timeout when trying to connect whether through direct connect or the lobby probably something wrong with the network there. One suggestion was to make the popup when hovering over buildings static, instead of changing on mouse move, the other was to add chat bubbles instead of the wall of text in the tutorial.
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We did get a lot of positive feedback in general and some suggestions on how to make the UX/UI nicer. It was also the occasion to meet game developers from various studios and to get feedback from the video game industry.

They were even more surprised to learn we were only volunteers.
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People were quite surprised to see we were free and that while being a 22-year-old project they had never heard of us.

In this case, we were still a bit apart because we were the only FLOSS game/project. Most people are quite surprised we even exist This happens to be interesting because we are usually outsiders in the open source events we do ( Capitole du Libre (CDL), Journées du Logiciel Libre (JDLL), Rencontres Mondiales du Logiciel Libre (RMLL), FOSDEM, GrafikLabor) as there are generally not that many games present. This was, to my knowledge the first event Wildfire Games attended that was 100% video-game oriented. So I took my train ticket and my event stuff and headed to the nearest train station! This was the first public event since the COVID so I was very excited to be able to meet people again. I hope we’ll work together again in the future!įrom the 20 th to the 22 nd of May I held a booth in Rennes, France for the Stunfest. Special Thank you to Indie Beard who asked me to come and made me spend a wonderful 3 days. Thanks to all the people I met for the kind words and the constructive feedback, and thanks to the organizers and all the staff behind the Japan Tours Festival for allowing me to participate and for creating such a lovely event! The next event will take place in Vandœuvre lès-Nancy, France from the 3rd to the 4th of September. I gave two interviews (FR), one for the Anjou Pop Corner and one for the event with KeydeeGamerBoy You can find the cut video here(YouTube) for the latter. They were even more surprised to learn we were only volunteers.ĭuring the whole weekend, the public was allowed to vote for their favorite indie project and we made it to 3 rd place out of 9 competitors! It had 21,856 visitors and 167 special guests.Īs usual, we were still a bit apart because we were the only FLOSS game/project. To my knowledge, this was the biggest event 0 A.D. But most importantly, it also features an indie development section, where indie projects can come to show their new games, and homebrew projects (projects that create games for old consoles such as the NES) can sell their cartridges. For those who don’t know, the Japan Tours Festival is, as its name suggests, a Japanese-themed exposition, with lots of shops where you can buy Japanese merchandise, but it also has a lot of cosplay, and shops that provide anything you might need for your next event, from a rubber sword to a furry costume. This was a first for me as this was a completely different event from the ones I was used to. Summary of attendance at the Japan Tours Festival 2022įrom the 1 st to the 3 rd of July I held a booth in Tours, France.
